Stratsims HC Platform Editor

Field reference › Field index

Field index

Every distinct field name across all 16 annexes (94 of them, across 209 field slots), alphabetical, with the annexes it appears in. A name recurring on several annexes is the useful part — it answers "which annexes have MaxAlt", not just what one annex's copy of it means.

FieldNameAppears in
AcquisRange Acquisition range F1
ActivePd Active detection chance M1
ActiveRange Active range M1
AirPh Hit chance vs air C1 D1
AirRange Range vs air C1 D1
Arc Firing arc Z1
Armor Armor A1
ArmorTable Armor penetration C1 D1
ATA Air-to-air rating B1
Autonomous Autonomous fire Z1
BaseSourceLevel Acoustic source level A1 A2 F1
BurstType Burst type I1
CavityLabel Cavity label Z1
ClassName Class name A1 A2 B1 C1 D1 E1 F1 G1 G2 J1 M1 Z1
ClimbRate Climb rate B1
Country Country A1 A2 B1 P1
CreepSpeed Creep speed A2
Cz Convergence zones M1
DamageRange Damage radius I1
DATA Defensive air-to-air rating B1 Y1
DeprecatedCountry Country (legacy) A1 A2 B1 P1
DetectSize Detection size A1 A2
DiskId Id A1 A2 B1 C1 D1 E1 F1 G1 G2 I1 J1 M1 P1 Y1 Z1 Z2
Displacement Displacement A1 A2
Dp Damage points C1 D1 E1 G1
Eccm ECCM rating J1
Ecm ECM rating B1
Guidance Guidance D1 F1
HydroPdMod Passive detection modifier A2
InternalFuel Internal fuel B1
KillRange Kill radius I1
Length Length A1 A2
LoadId Loadouts B1
Location Deck position Z1
MagCount Magazine count A1 P1
MagStart Magazines A1 P1
MaxAlt Max altitude B1 C1 D1
MaxDepth Max depth A2 F1
MaxRange Max range E1 F1 G1 G2 J1
MaxSpeed Max speed A1
MaxSubSpeed Max submerged speed A2
MaxSurfSpeed Max surfaced speed A2
MinAlt Min altitude C1 D1
MinRange Min range D1 E1
MissileFlags Missile capabilities D1
MissionID Mission Y1
MntArmor Mount armor Z1
MntId Mounts A1 A2 P1
Modifier Detection modifier G2
Name Name P1
NumMounts Mounts Z1
NumRoundsMnt Rounds per mount Z1
NumRunways Runways P1
NumTargets Simultaneous targets Z1
NumTubes Tubes per mount Z1
OrigDp Damage points A1 A2 P1
PassivePd Passive detection chance M1
PassiveRange Passive range M1
Pd Detection chance J1
Ph Hit chance E1 F1 G1
PictureIndex Picture A1 A2 B1
PlaneCapacity Aircraft capacity A1
Propulsion Propulsion A1 A2 B1
Range Range B1 Y1
RateOfFire Rate of fire Z1
RCS Radar cross-section A1 A2 B1 D1 E1 P1
Runway Runway A1 B1 P1
SearchHeight Sensor height A1
SensId Sensors A1 A2 B1 P1
ShipForm Hull form A1 A2
Side Side P1
Size Size class B1
sLat Latitude P1
sLon Longitude P1
SonarPdMod Active detection modifier A2
Spares Spares A1 A2 B1 C1 D1 E1 F1 G1 G2 I1 J1 M1 P1 Y1 Z1 Z2
Speed Speed D1 E1 F1
SpeedLevels Speeds B1
SubDp Damage vs submerged F1
Subtype Type A1 A2 B1
SurfDp Damage vs surface F1
SurfFarPh Hit chance vs surface (far) C1
SurfNearPh Hit chance vs surface (near) C1
SurfPh Hit chance vs surface D1
SurfRange Range vs surface C1 D1
TermTraj Terminal trajectory D1
TextIndex Description A1 A2 B1
TorpFlags Torpedo capabilities F1
Type Type A1 B1 E1 G1 G2 J1 M1 P1
UnitFlags Capabilities A1 A2 B1
VicType Victory type A1 A2 B1 P1
WayPoints Waypoints D1
WepId Weapon Y1 Z1 Z2
WepQty Weapon quantities Y1 Z2