Stratsims HC Platform Editor

Field reference › F1 — Torpedoes

F1 — Torpedoes

Torpedoes. RES id 11; 82-byte record; 13 fields.

See the Getting started guide for how a record like this one is found and edited in the app.

FieldNameMeansLimits
DiskId Id 16-bit game id, unique across the database (high nibble = annex). 65535 = none. u16 0–65535Checked: Ids that collide (advisory)
SubDp Damage vs submerged Submerged damage points (>30000 = I1 reference). u16 0–65535> 30,000 = id referenceChecked: Points at the wrong annex (blocks export)

Above 30,000, this is not a damage value at all — it is an id reference into I1 (nuclear warheads) or F1 (torpedo payload), not a quantity.

SurfDp Damage vs surface Surface damage points (>30000 = I1 reference). u16 0–65535> 30,000 = id referenceChecked: Points at the wrong annex (blocks export)

Above 30,000, this is not a damage value at all — it is an id reference into I1 (nuclear warheads) or F1 (torpedo payload), not a quantity.

MaxRange Max range Maximum effective range, tenths of a nautical mile. Torpedoes hold one per speed setting, paired with the matching entry in Speed. u16 0–65535array of 2Checked: Nothing where a range is needed (advisory)
AcquisRange Acquisition range Torpedo seeker acquisition range. Stored in distance units — 6,210.8 per nautical mile, 3.066597 per yard — not the tenths of a mile the other range fields use. The editor reads it in yards. u16 0–65535
TorpFlags Torpedo capabilities Torpedo capability bits (payload, DE warhead, quiet). u8 0–255Platform codes — torpedo
Speed Speed Speed, knots. Torpedoes hold one per setting, each paired with the matching entry in MaxRange; the second is 0 on a single-speed torpedo. u8 0–255array of 2
Ph Hit chance Probability of hit (%). u8 0–255
MaxDepth Max depth Max depth (altitude/depth band). u8 0–255Alt band
Guidance Seeker Seeker code: '1'/'2' wire-guided (dual on '2'), 'B' active/passive, 'P' passive, 'S' straight-running, 'X' wake-following, 'N' none. i8 −128–127Platform types — torpedo
ClassName Class name Class / display name. 48 bytes
BaseSourceLevel Acoustic source level Acoustic base source level. i8 −128–127
Spares Spares Reserved padding (zeroed on disk). 15 bytes