Field reference › E1 — ASW weapons
E1 — ASW weapons
Standoff ASW weapons (ASROC/SUBROC…). RES id 10; 76-byte record; 10 fields.
See the Getting started guide for how a record like this one is found and edited in the app.
| Field | Name | Means | Limits |
|---|---|---|---|
DiskId |
Id | 16-bit game id, unique across the database (high nibble = annex). 65535 = none. | u16 0–65535Checked: Ids that collide (advisory) |
Dp |
Damage points | Damage points. A value > 30000 is an id reference into nukes (I1) or torpedoes (F1). | u16 0–65535> 30,000 = id referenceChecked: Points at the wrong annex (blocks export) Above 30,000, this is not a damage value at all — it is an id reference into I1 (nuclear warheads) or F1 (torpedo payload), not a quantity. |
MaxRange |
Max range | Maximum effective range (weapon reach / sensor range), tenths of a nautical mile. | u16 0–65535Checked: Nothing where a range is needed (advisory) |
MinRange |
Min range | Minimum launch range, tenths of a nautical mile. | u16 0–65535 |
Speed |
Speed | Speed, knots. | u16 0–65535 |
Ph |
Hit chance | Probability of hit (%). | u8 0–255 |
Type |
Type | ASW weapon type code: 'D' depth charge, 'M' mortar, 'S' standoff (delivers a torpedo — see Dp). | i8 −128–127Platform types — asw |
ClassName |
Class name | Class / display name. | 48 bytes |
RCS |
Radar cross-section | Radar cross-section code. | u8 0–255 |
Spares |
Spares | Reserved padding (zeroed on disk). | 15 bytes |