Stratsims HC Platform Editor

Field reference › E1 — ASW weapons

E1 — ASW weapons

Standoff ASW weapons (ASROC/SUBROC…). RES id 10; 76-byte record; 10 fields.

See the Getting started guide for how a record like this one is found and edited in the app.

FieldNameMeansLimits
DiskId Id 16-bit game id, unique across the database (high nibble = annex). 65535 = none. u16 0–65535Checked: Ids that collide (advisory)
Dp Damage points Damage points. A value > 30000 is an id reference into nukes (I1) or torpedoes (F1). u16 0–65535> 30,000 = id referenceChecked: Points at the wrong annex (blocks export)

Above 30,000, this is not a damage value at all — it is an id reference into I1 (nuclear warheads) or F1 (torpedo payload), not a quantity.

MaxRange Max range Maximum effective range (weapon reach / sensor range), tenths of a nautical mile. u16 0–65535Checked: Nothing where a range is needed (advisory)
MinRange Min range Minimum launch range, tenths of a nautical mile. u16 0–65535
Speed Speed Speed, knots. u16 0–65535
Ph Hit chance Probability of hit (%). u8 0–255
Type Type ASW weapon type code: 'D' depth charge, 'M' mortar, 'S' standoff (delivers a torpedo — see Dp). i8 −128–127Platform types — asw
ClassName Class name Class / display name. 48 bytes
RCS Radar cross-section Radar cross-section code. u8 0–255
Spares Spares Reserved padding (zeroed on disk). 15 bytes