Stratsims HC Platform Editor

Field reference › C1 — Guns

C1 — Guns

Guns (with ammunition). RES id 8; 77-byte record; 12 fields.

See the Getting started guide for how a record like this one is found and edited in the app.

FieldNameMeansLimits
DiskId Id 16-bit game id, unique across the database (high nibble = annex). 65535 = none. u16 0–65535Checked: Ids that collide (advisory)
SurfRange Range vs surface Effective range vs surface targets, tenths of a nautical mile. u16 0–65535Checked: Nothing where a range is needed (advisory)
AirRange Range vs air Effective range vs air targets, tenths of a nautical mile. u16 0–65535Checked: Nothing where a range is needed (advisory)
Dp Damage points Damage points. A value > 30000 is an id reference into nukes (I1) or torpedoes (F1). u8 0–255Checked: Points at the wrong annex (blocks export)
SurfNearPh Hit chance vs surface (near) Probability of hit vs surface within half range (%). u8 0–255
SurfFarPh Hit chance vs surface (far) Probability of hit vs surface from half to full range (%). u8 0–255
AirPh Hit chance vs air Probability of hit vs air targets (%). u8 0–255
MaxAlt Max altitude Maximum altitude band (max engagement/launch altitude). u8 0–255Alt band
MinAlt Min altitude Minimum altitude band (min engagement/launch altitude). u8 0–255Alt band
ArmorTable Armor penetration How hard the warhead hits armour, on the None/Light/Medium/Heavy/Special ladder (0..4). Selects the row of the target armour class's damage/critical chart; higher penetrates better. u8 0–255Armor table
ClassName Class name Class / display name. 48 bytes
Spares Spares Reserved padding (zeroed on disk). 16 bytes