Field reference › J1 — Radars
J1 — Radars
Radars. RES id 15; 71-byte record; 7 fields.
See the Getting started guide for how a record like this one is found and edited in the app.
| Field | Name | Means | Limits |
|---|---|---|---|
DiskId |
Id | 16-bit game id, unique across the database (high nibble = annex). 65535 = none. | u16 0–65535Checked: Ids that collide (advisory) |
MaxRange |
Max range | Maximum effective range (weapon reach / sensor range), tenths of a nautical mile. | u16 0–65535Checked: Nothing where a range is needed (advisory) |
Type |
Type | Radar capability bit-field (SS/AS airborne, SS/AS 360-degree, LDSD, RO, HF 3D, SPIR) — not an ASCII code like the other annexes' Type. | u8 0–255Platform codes — radar |
Pd |
Detection chance | Radar probability of detection (%). | u8 0–255 |
Eccm |
ECCM rating | Radar ECCM (counter-countermeasures) rating. Unused by the game — and zero in every radar of every shipped database, so no value was ever meant by it. Carried through unchanged for byte-exactness, and not shown in the editor. | u8 0–255 |
ClassName |
Class name | Class / display name. | 48 bytes |
Spares |
Spares | Reserved padding (zeroed on disk). | 16 bytes |