Stratsims HC Platform Editor

Field reference › G1 — Ordnance

G1 — Ordnance

Air-to-ground weapons (bombs, rockets…). RES id 12; 72-byte record; 7 fields.

See the Getting started guide for how a record like this one is found and edited in the app.

FieldNameMeansLimits
DiskId Id 16-bit game id, unique across the database (high nibble = annex). 65535 = none. u16 0–65535Checked: Ids that collide (advisory)
Dp Damage points Damage points. A value > 30000 is an id reference into nukes (I1) or torpedoes (F1). u16 0–65535> 30,000 = id referenceChecked: Points at the wrong annex (blocks export)

Above 30,000, this is not a damage value at all — it is an id reference into I1 (nuclear warheads) or F1 (torpedo payload), not a quantity.

MaxRange Max range Maximum effective range (weapon reach / sensor range), tenths of a nautical mile. u16 0–65535
Ph Hit chance Probability of hit (%). u8 0–255
Type Type Ordnance type code: bomb, cluster, rocket, cannon, drop tank, or anti-runway. i8 −128–127Platform types — ordnance
ClassName Class name Class / display name. 48 bytes
Spares Spares Reserved padding (zeroed on disk). 16 bytes