Field reference › G1 — Ordnance
G1 — Ordnance
Air-to-ground weapons (bombs, rockets…). RES id 12; 72-byte record; 7 fields.
See the Getting started guide for how a record like this one is found and edited in the app.
| Field | Name | Means | Limits |
|---|---|---|---|
DiskId |
Id | 16-bit game id, unique across the database (high nibble = annex). 65535 = none. | u16 0–65535Checked: Ids that collide (advisory) |
Dp |
Damage points | Damage points. A value > 30000 is an id reference into nukes (I1) or torpedoes (F1). | u16 0–65535> 30,000 = id referenceChecked: Points at the wrong annex (blocks export) Above 30,000, this is not a damage value at all — it is an id reference into I1 (nuclear warheads) or F1 (torpedo payload), not a quantity. |
MaxRange |
Max range | Maximum effective range (weapon reach / sensor range), tenths of a nautical mile. | u16 0–65535 |
Ph |
Hit chance | Probability of hit (%). | u8 0–255 |
Type |
Type | Ordnance type code: bomb, cluster, rocket, cannon, drop tank, or anti-runway. | i8 −128–127Platform types — ordnance |
ClassName |
Class name | Class / display name. | 48 bytes |
Spares |
Spares | Reserved padding (zeroed on disk). | 16 bytes |